A House of Many Doors
Welcome to the House. You are not welcome. Explore the House, a parasite dimension that steals from other worlds, in a train that scuttles on mechanical legs. Uncover secrets. Open locked doors. Lead a crew of dysfunctional characters. Write procedurally-generated poems. Fight in turn-based combat. Explore a strange new setting, dripping with atmosphere, crusted with lore. Escape. Escape. Escape. You are an explorer, poet and spy, launching yourself into the unknown in search of adventure. Rig an election in the city of the dead. Visit a village lit by the burning corpse of a god (careful not to inhale the holy smoke). Sell your teeth to skittering spider-things for a moment in their library. Over 90 bizarre locations await discovery in the dust and the dark.
Steam User 11
This game has some of the best written prose out of any narrative game I've played. If you enjoy narrative-heavy games like Sunless Sea/Skies or Disco Elysium, this game easily fits up there with them. Many of the other reviews talk about buggy/poor gameplay, which was sort of true. While I personally think the game was worth playing in its entirety since it first released, I could understand why some people found the game tedious or unenjoyable. However, after several years, a fan-made (Altotas my beloved) update has fixed 99% of the issues this game once had. My main advice for people picking up the game would be to change the text size from medium to large or extra large right at the beginning. If you like reading about an expansive, developed world full of everything bizarre, dark, and otherworldly, this is definitely a game to play through multiple times.
Just remember: the awoken man drowns in unquiet waters.
Steam User 5
This game is criminally underrated, and certainly worth the price. While the game doesn't hold your hand much with information, it also has a save system, so you're free to muck around and mess up, and reload when you're done. If you like good writing, good art, and eldritch locations, you should buy this.
Steam User 2
This game is a masterpiece. I played it on my friend's account for a while before purchasing it for myself, and it was money well spent. The gameplay itself is a bit of a drag at times, but the inclusion of fetch-mirrors makes the later game travel a lot less boring, and it's absolutely worth it for the visceral storytelling. A House of Many Doors builds a web of relatable stories about a range of characters with so much depth and complexity you start to care for them as if they were real people. It's immersive, and really captures that feeling of "We live in a hellhole and everything wants to kill us" without everything just being constantly drab and depressing. I cried when I reached the end of the game, in a good way. 10/10 please play this game it changed my life
Steam User 1
Really fun and deep Survival RPG
Steam User 2
It's a bit rough around the edges, but this is an amazing gem of interactive fiction. If you played Sunless Seas and/or Sunless Skies and want "more of that but different" -- a (different) incomprehensibly weird world full of strange places to explore and even weirder creatures to meet -- this game is exactly that. There are literally dozens, maybe over a hundred unique Weird Places to go visit! And in all those places are countless unimaginable experiences, from befriending a tribe of word-hunters to romancing ten million crows.
I hesitate to directly compare them against each other, but at times I find A House of Many Doors actually has stronger writing than Failbetter's work, though that may simply be because it's a one-writer project, so the overall feeling is a bit more cohesive. Catherine Unger's art is also incredibly evocative and really adds to the already-wonderful writing.
It's not perfect, and be prepared to encounter many bugs, a few design weirdnesses, and so forth. As a result, I'd say it might be a bit less accessible than Sunless Seas/Skies, so it's probably easier to wrap your head around if you've played those first.