Memetric: Classic
It’s a “side-scrolling” real-time strategy game, pixelart style, with a few small “rouge-lite” elements. You have to collect and farm creatures, various bizarre creatures, to further develop your territory and eventually defeat the evil force that has been organizing against you throughout the game.
Depending on the playthrough, various creatures can be acquired and farmed, many of which have unique characteristics.
By purchasing these creatures you can gain resources (energy).
You can use the energy to upgrade walls, lasers, mines and a wide range of other defensive equipment. The game has a passive development system, your repertoire of tools will evolve in whatever direction the system deems useful to you.
And what are these defences against?
Against mould, which, like an infection, overwhelms and destroys the living things the player builds. In other words, there is no arch-villain, some being above all. You simply have to repel and eventually defeat the attacks of the mould that constantly besieges the night.
Storytelling about the fate of the game:
As a result of experimental development that started back in 2018, a game software called “Memetric demo” was visible and playable on a small game sharing site, which reached version 1.3, but was removed after 2020 due to an internal decision of the development team. Since then, this game was nowhere to be found officially and seemed to be lost forever.
Now, at the end of 2022, CloudCage who own the rights to this game decided it was time to override the mistake made in 2020 and give players back a slice of the deep-indie market they thought was lost.
Sadly, while it’s not quite the same game, we’ve done our best to bring back as much of the feel as possible and add enough extras that don’t take away from its early charming immaturity.
This game has been recreated from the original 2018 code. It includes the earliest 1.0 version of the in-game “item unlock” system, includes all of the creatures from version 1.1, all of the secrets and camera views from version 1.2, and some of the visuals from version 1.3. But it also includes new features, building and gathering mechanics never seen before in this version. “Holovision” elements and pop-up button markers to make the game easier to play. Background elements to clarify your own area.
Lots of options compared to the original game, including difficulty setting.
So, in a few words: both graphically and mechanically improved, you could say this could be the 1.4 version of the game that never existed.
We made sure it wasn’t perfect. We didn’t want to erase the original unpolished charm of the game, so we didn’t fix every little bug, delete shortcut parts and “hammer every protruding nail”. We believe that the small, now perhaps defunct, but resurgent audience of gamers who were deprived of this game loved it for what it was, and we intended to give it back to them.
That’s why we want to say that while minor patches to fix the bugs in this new version will be coming, and the game’s optimization will improve over time; BUT the gameplay will not change! We won’t change things in it that will make it stop being the game it is after months or years.
It’s a tribute to a not so ancient but closed era, to developers who loved this game and did their best for their tiny target audience, to players who lived, spent and played every little update of this game. To everyone who ever loved the Memetric demo!
Steam User 6
Back to the roots where the game really shows its real value.
No story, no long, filler dialogues, only a more straightforward pure hardcore gameplay that has its own rewarding learning curve to embrace, just like with Kingdom. Liking the way some elements were taken from the later versions of the game (Final Lifeform) and implemented into the old one, so it's not like the dev team took the old game and released it the way it was back in the days.
Me, personally have some framrate issues, which makes the game a bit more difficult to play with, but hopefully the team will fix it with the next patch. Some polishes, fixes here and there, and this is the perfect little game to play with for some hours, especially to those who like these kinds of sidescroller/base defender games.
Steam User 6
I'm still new to games like this, but It's a refreshing experience even for me. It's pretty hard to understand what is the essence of the game, but partly this is why It's fun to play. Once you got it you will have some fun with it.
The thing I love the most is the main character It's super cute and has a fun animation while jumping an sprinting.
The game is not for everyone, but if you love the genre you definetly have to play it.
Steam User 5
I'm still at the very beginning. The system is very similar to "Memetric: Final Lifeforms". Of course, it also contains countless differences. I haven't played the original old game, but I think it's pretty close. The atmosphere is still perfect. He has a few other very minor childhood illnesses. But I know they will be fixed, they were also fixed at "FL". I'm really looking forward to taking it all the way through, I think that's what the weekend will be dedicated to.
Steam User 2
I also really liked Final Lifeforms last year. I'm sorry that it's not finished yet. But I really like this (Memetric Classic) more focused, simpler experience.
Steam User 1
Very small, very nice, very cosy. It's not yet a game that's going to move the masses, but it's a very good direction for the tiny studio, keep it up.
And Everyone who can, play this game.
Steam User 2
I really like this game. I'm basically a pretty big indie fanatic and this is not the platform I spend most of my time on. I haven't come across this game on any other platform before and unfortunately I can't find it anywhere else. But that's irrelevant, the game is great, the optimization has improved a lot lately, I'm basically satisfied with it, I'm sure I'll put many hours into it to play it through even with the most difficult settings.
Steam User 2
The game is a story-free, endless version of Final Lifeforms. The game has a single very large terrarium that you can play over and over again like a Rougelite. I have to admit, I've been looking forward to the release of this game for a long time, as I was mostly captivated by the energy strategy in the original game, but the story there was restrained, but here I can finally move freely.