月に寄りそう乙女の作法
『月に寄りそう乙女の作法』は有名な美少女ゲームブランド「Navel」が創設10周年を記念に制作した女装もの作品です。発売してから長い時間を立っても高い人気を保ち、続編や外伝作品『乙女理論とその周辺』シリーズなどの派生作品も続々とリリースし、過去十年間業界に大きく影響を与えるシリーズ作品の一つです。萌えゲーアワードの大賞を受賞した他、Gethu美少女ゲーム大賞にも総合第5位、シナリオ第2位、グラフィック第4位、音楽第2位、キャラクター第1位(桜小路ルナ)など多くの賞を獲得しています。
『月に寄りそう乙女の作法』は人気イラストレーター西又葵様と鈴平ひろ様が原画担当、真紀士様が企画担当、『SHUFFLE!』シリーズ、『俺たちに翼はない』など数々の名作を創り出した王雀孫様をはじめとするシナリオライターたちが共に制作した作品です。音楽はArte Refactが担当し、オープニングテーマ曲、エンディングテーマ曲、挿入曲を担当したのは人気アーティスト美郷あき様、佐咲紗花様、橋本みゆき様です。
『月に寄りそう乙女の作法』Steam版では日本語版、簡体字版、繫体字版が収録され、1920×1080のフルHD画像表示にも対応おります。そして今回は『月に寄りそう乙女の作法(主人公フルボイス版)』と『月に寄りそう乙女の作法After Story』、及びエイプリルフール企画のスペシャルエピソード『衣遠兄様の華麗なる一日』を全部収録したフルパッケージです!
Story
主人公『大蔵遊星(おおくらゆうせい)』は、日本の財界を代表する‘華麗なる一族’大蔵家の末端に、望まれぬ子として生を受けた。
優秀な親族や家庭教師のもとで厳しく育てられた遊星は、多芸に秀でた万能家であったが、いうなれば籠の中の鳥であり、およそ人並みの夢や希望などとは無縁の生涯だった。
そんな遊星が、初めて一族の監視下を離れ、ひとりで外の世界へ出る機会を得た。
名もなき庶民の娘『小倉朝日(こくらあさひ)』となって素性を伏せ、上流階級の子女が集う服飾専修機関『フィリア女学院』へ潜入することになったのだ。
その一環として遊星(=朝日)は、学院一のスーパー同級生『桜小路ルナ(さくらこうじるな)』に仕えるメイドとして、彼女の住まう『桜屋敷』で働くことに。
そしてそこには、ルナと縁のある学院生らが同居するという。
一人はスイスから来た誇り高き留学生『ユルシュール』。
一人は旧華族の流れを汲む家柄の大和撫子『花之宮瑞穂(はなのみやみずほ)』。
そしてもう一人が、少年時代の主人公に恋していた庶民派の社長令嬢『柳ヶ瀬湊(やながせみなと)』。
いずれも個性的なお嬢様方に加えて、それぞれに付き従う超個性的な従者たちが遊星(=朝日)の生活を引っかきまわす。
果たして遊星は、素性(おもに性別)を偽ったまま、屋敷と学園の二重生活を無事に過ごすことが出来るのか?
Steam User 86
8/10
In the realm of Galgames, an influential domain comparable to the Oscars in the film industry, there's the "Getchu Bishoujo Game Prizes", where a legendary character made a remarkable impact. Over three years, from 2012 to 2014, this character won a triple crown in the character department, first as a main heroine and then twice as a supporting character with limited appearances. She not only outshone other main heroines in the series but also became the first character to be inducted into the Hall of Fame (thus being barred from future competitions). This legendary figure is Sakurakouji Luna from "Tsuki ni Yorisou Otome no Sahou". Apart from the charm of the character Sakurakouji Luna, "Tsuki ni Yorisou Otome no Sahou" itself is a distinctive game, clearly standing out from other Galgames, and is well worth a try for all fans of Japanese visual novels.
The plot of the game revolves around Ookura Yuusei , a tragic-born illegitimate child of a noble family, who reluctantly cross-dresses to pursue his dream at a fashion school, leading to a story of growth that includes elements of talent, noble lifestyle, and everyday life. In terms of writing, the prologue bears a resemblance to "The Count of Monte Cristo" with its slightly archaic style, while the main story is more straightforward, focusing on everyday life and driven by themes of romance, emotion, and sincere feelings. The story is lengthy and well-developed, offering detailed portrayals of character growth, emotional journeys, and relationships. The excellent voice acting, unique Japanese humor with puns, homophonic jokes, and grammatical puns add much enjoyment. The diverse characters are well-rounded, with fully fleshed out motivations and memorable personas. System-wise, the game allows players to skip already-read content by scene. Notably, the After Story of this game, unlike most traditional Galgames that lack substantial narrative content, offers a significant volume of content that completes branch routes, enriching the world and story, resulting in a well-rounded and genuinely meaningful After Story.
As a visual novel with a strong narrative focus, "Tsuki ni Yorisou Otome no Sahou" unfortunately has its flaws. Beyond the common limitations in expressiveness typical of visual novels, the overall style of the storyline can feel a bit over the top, with certain plot elements lacking in rigor and an uneven progression. A particularly disappointing aspect is the varying quality across different narrative branches. Many branch developments give a sense of converging yet disjointed paths, failing to utilize all characters effectively. The storyline of Yanagase Minato, in particular, feels disappointingly superficial and inconsistent with her character in other routes, potentially weakening the overall impression of the game. The everyday life scenes are often overly extended, making the middle part of the story feel bland, while the climaxes lack sufficient impact, posing a challenge for less patient players. The game's slightly outdated art style, coupled with some disjointed transitions and confusing sound effects, might leave players baffled if they don't appreciate its unique charm. Also, The After Story, which requires completion of all narrative branches, could disrupt the coherence of the player's experience. Moreover, the official recommendation to play "Otome Riron to Sono Shuuhen -École de Paris" before the After Story seems unnecessary, as it didn't seem to spoil anything and the delayed playthrough made me forget some plot details of the main game.
Overall, "Tsuki ni Yorisou Otome no Sahou" is a visual novel with thorough emotional development, delicately portrayed feelings, and an extensive script. It's highly suitable for players who have patience, enjoy literary-style Japanese visual novels, and are interested in the game's theme. However, its extensive depiction of everyday life, relatively plain narrative content, heavy emphasis on noble life and fashion design, and somewhat hasty resolution of key conflicts may not appeal to those with less patience, fans of shorter visual novels, players uninterested in the specific themes, or those with high standards for plot development. The character Sakurakouji Luna's overwhelming presence in the game tends to overshadow other characters, even in different narrative branches, which isn't entirely favorable for a multi-choice Galgame. Additionally, I believe it's perfectly fine to complete the main game directly. Following the official recommendation to play the After Story after "Otome Riron to Sono Shuuhen -École de Paris" only adds unnecessary complications and detracts from the experience.
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Steam User 4
I don't really like the story, but Luna is super cute!
Steam User 3
There were parts of the story I didn't enjoy, but that's just personal opinions. The illustration was fantastic (honestly, not a lot of visual novels uses this kind of manga like illustrations), the music was great, and I love the story lines.
Also, one thing I like about the story is that with the main character works so hard to achieve their goals no matter the obstacle, there is a choice in the story where they get pampered (well, in the Luna sama way... read it and you'll know what I mean). So often that authors portray a character's growth that they make them look invincible. Yet they forget that these characters are human too and need some time to show weakness as well. I think this is one Japanese visual novel that does it so well.
Steam User 2
本作也是盛名在外,四条线中露娜依旧可爱、包容,尤希积极、似火热情,剧情、音乐、画风都还不错
不过毕竟题材特殊,关于“主仆关系”、兄妹关系(两种意义上的)以及角色上的错置,全看个人接受度
“近月者弯”,体验本作的时候对于男主人公可能要换种思路来看待了。近些年来“可爱的男孩子”梗也逐渐流行,喜欢的还是可以体验一番的。
Steam User 2
its like arcaea
Steam User 2
来不及解释了,我是樱小路露娜的狗